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Last modified by Thomas Mortagne on 2014/06/26

Blog - XWiki Days - posts for September 2013

Sep 27 2013

Bug Fixing Day 37

Yesterday we had our Bug Fixing Day #37. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.

We managed to close 8 bugs (6 real fixes) and we've set a new goal of closing more bugs than bugs that were created during the past 1500 days! (upping by 100 days from our previous challenge). We're currently lagging by 85 bugs. ...

Sep 20 2013

Bug Fixing Day 36

Yesterday we had our Bug Fixing Day #36. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.

We managed to close 28 bugs (13 real fixes) and we've succeeded in our goal of closing more bugs than bugs were created during the past 1400 days! emoticon_smile We're even ahead by 10 bugs! ...

Sep 13 2013

Bug Fixing Day 35

Yesterday we had our Bug Fixing Day #35. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.

We managed to close 19 bugs (10 real fixes) and we now are only 2 bugs behind our current 1400 days objective! ...

Sep 06 2013

Bug Fixing Day 34

Yesterday we had our Bug Fixing Day #34. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.

We managed to close 14 bugs (7 real fixes) and we now are only 16 bugs behind our current 1400 days objective! ...

Sep 01 2013

Bug Fixing Day 33

Yesterday we had our Bug Fixing Day #33. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.

We managed to close 6 bugs (5 real fixes) and we now are 31 bugs behind our current 1400 days objective. ...

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